Sunday, August 17, 2008

Game Du Jour: Immortal Defense

There's a lot of free games on the internet, enough to keep one occupied for a lifetime without spending a cent. Unfortunately, occupied and entertained are not the same thing, and sometimes you have to sift through some boring stuff to get to the good stuff. I'm gonna try to help you with that, with a daily installment I call Game Du Jour.

Basically, I'll be talking about a different free game (or decent-length demo) each day. The criteria are that it can't have a time limit on how much you can play, I have to find it entertaining, and it has to be free (or the free portion has to meet the previous criteria).

Today's game is the Immortal Defense demo, an indie tower-defense game. The 'demo' is a full third of the game, and has at least two hours worth of entertainment in it.

Premise: The evil alien Bakavh are launching an invasion on your home planet, using phasewarp technology to travel great distances in short amounts of time, ala hyperspace/warp drive/etc. To stop them, your people send you up into pathspace, where you can attack ships in phasewarp.

Hook: The procedure also makes you immortal. And based on the other two pathspace defenders you meet, perhaps slightly... off. Even in the demo, it's pretty clear that Aa has let the hero worship go to his head.

Gameplay: Like any other tower defense game, you place towers (points of will) on the field, and upgrade them as necessary. These towers shoot at and defeat enemies, which earns you points that you can use to build/upgrade more towers so they can defeat harder enemies. It's like a cross between an arms race and an RPG.

(If you're really that unfamiliar with what tower defense is, can I suggest Desktop Tower Defense? Or if you own Warcraft 3, just fire battlenet up and go into custom games, and try something that has 'defense' or 'TD' in the title.)

Immortal Defense takes the traditional archetypes like 'slow' and 'splash' towers, and subjects them to space radiation, changing them into twelve completely unique towers. Your splash towers, for example, are cheap, fast, and powerful, but can only fire at 90-degree angles. The 'Turning Point' towers, which reduce maximum enemy hitpoints and move around on their own, have no counterpart in other TD games.

Really, go check out the demo. You'll be glad you did.



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